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Posted by Mark Stephens on 06:29, 22/11/2023
| Programming
The next RISC OS Developer meet-up is on 25th November (this Saturday night) on Zoom at 7:30 pm.
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Posted by Mark Stephens on 07:51, 2/3/2023
| Programming
There is another RISC OS Developer meetup arranged for 4th March (this Saturday night) at 7:30 pm. The event is designed to be friendly and fun.
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Posted by Andrew Poole on 08:00, 24/12/2022
| Acorn, Demo scene, Emulation, Hardware, Programming, Retro, RISC OS, Video
Over the last few years, ABug have hosted a fascinating series of talks over Zoom on a wide range of retro Acorn and BBC Micro topics. We posted about a few of them last Christmas. Just in time for this Christmas, ABug have been busy over the last few weeks posting some more of the talks to their YouTube channel, just in time for escaping from another load of Christmas film repeats on TV. This time around, there's talks on a variety of topics, including building RISC OS 3.71 from its original source code, software presevation and rescuing data from old BBC Micro discs, stories from BBC Micro developers and more. The full list of videos is on the ABug YouTube page (with more still to come in the coming days!), but here's a few of our favourites to get you started:
Continue reading "ABug provide more interesting retro talks to pass the time this Christmas"
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Posted by Jeffrey Lee on 19:00, 7/10/2021
| Demo scene, Sound and music, Graphics, Programming
The submission period for the CodeCraft #4 demo coding competition has now closed, which means now comes the part that every one can get involved with: Voting! 9 entries were received in total, but because voting is on a per-category basis, only 7 of the entries are eligible for voting (the other two are in categories that only received one entry). There are five entries in the 256 byte intro category, and two entries in the 1KB intro category. Download links and YouTube videos of all the applicable demos are available here on pouët.net, and information about the voting process (and an all-in-one download archive for the submissions) is available here. At the time of writing, there is an issue which is preventing the CodeCraft website from being updated with this information. The deadline for voting is Sunday the 17th of October.
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Posted by Charles Justin Ferguson on 08:00, 28/5/2021
| Programming, Writing
IntroductionIt's my belief that when writing RISC OS software, people don't consider writing code that is testable (ie abstracting it to modules that have discrete testable elements)... which means that their code is mixed into the logic of the harness that it lives within (whether that be command line, RISC OS module, desktop tool or whatever), and thus means that they argue that it's not possible to do testing easily. The argument that they cannot easily test desktop applications is reasonable - but only to that point. Testing an application in the desktop is a form of system testing, and requires you to actually be able to automate those operations that a user might perform. There are tools for RISC OS, like KeyStroke, which allow system testing, and of course others could be written. But it's not commonly done. Doing system testing, though, is a later state of automated testing, usually preceded by Unit testing and Integration testing. Similarly, it is a fact that testing modules which execute in SVC mode can be difficult. If something goes wrong, the machine may just die. This is also a system test - the product is being tested as a whole. Unit testing exercises the smallest units of the code. Integration testing brings those units together to test them in combination. Then system testing puts the whole together and tests the product's functionality. Usually there's system integration testing above that, where you're testing not just the product, but the product's interactions with the systems that it will actually be used in - the desktop, possibly in conjunction with real hardware. Knowing what these are, how does this help with testing a module or desktop application? Well, all applications consist of interaction points where the user (who in the case of a module, might be another program) does something, and the application or module acts on it. In general these points are wired to the Wimp_Poll loop, or module entry points (SWIs, services, commands). Well structured applications and modules will have the work within those Poll entry and module entry points set up to just call internal functions. Those internal functions do the actual work, so it's easy to see how you might split off the code to test those internal functions.
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Posted by Jeffrey Lee on 16:30, 3/5/2021
| Demo scene, Sound and music, Graphics, Programming
After a 20 year hiatus, the CodeCraft RISC OS demo coding competition is back, with CodeCraft #4. Like the previous instalments, the competition focuses on small programs, fitting into one of the following categories: - 256 byte intro or game
- 1KB intro or game
- 2KB tool
- 4KB intro or game
The deadline for submissions is October 3rd, so there's plenty of time to get in your entry (or entries). Questions and submissions should be sent to Kuemmel via the email found in the " A Call to the ARMs" intro ReadMe. If you're new to CodeCraft, make sure to check out the CodeCraft #3, #2 and #1 websites to see the entries from the previous instalments.
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Posted by Andrew Poole on 10:00, 8/3/2021
| Games, Hardware, Programming, RISC OS, Software
The need to preserve data from the BBC Micro days is becoming more and more urgent as time goes by since many of the discs are now well over 35 years old and many will be starting to degrade - if they haven't already. During this weekend's all-day ABug event, the Acorn Preservation Team gave an update on their recent project to recover the data from the original source code discs for several of Matthew Atkinson's games for the BBC Micro including Repton 3, UIM, Tempest and The Living Daylights. The Acorn Preservation Team are also encouraging anyone who may have some old discs containing anything that is in need of recovery/preservation/archival to get in touch and loan the discs to them to help make sure the data isn't permanently lost. In particular, the team are interested in development discs containing sources, binaries, unreleased/missing/early versions of games and applications for both the BBC and RISC OS platforms. In the case of Matthew Atkinson's discs, they were passed over to the Acorn Preservation Team a few weeks ago when they turned up here at TIB Towers after having been presumed lost by the author. It turned out that he'd in fact sent them to TIB back in the early 2000s where they were stored for the last fifteen years before turning up during a recent house move. Once we'd sent the discs over to them, the Acorn Preservation Team set to work recovering the data contained within. This task wasn't entirely straightforward as some discs were showing the effect of their advancing age. One disc had damage that looked like it had seen an impact at some point in its life and sported a dent covering around 11 tracks of data. Despite this, the team were able to recover almost all of the data from the 22 disc set using a variety of methods including flux-level readings and analysing low level analogue signals from the discs. At the time of writing, only a handful of tracks from the dented disc remain to be recovered and are still being actively worked on. The data recovered so far has been provided back to Matthew Atkinson to have a look through and decide what he'd like to do with the soruces next. Phil Pemberton and Chris Evans talk about the process of recovering data from Matthew Atkinson's source discs at this weekend's ABug event The ABug talk from the Acorn Preservation Team will be made available through both the ABug website and their new YouTube channel in the near future along with a talk by Matthew Atkinson himself on the history of his BBC Micro and Archimedes development days. If you have any old discs in need of preservation, whether BBC Micro era or Archimedes/RISC OS, the Acorn Preservation Team urge you to get in touch via the Stardot forums or the Software Preservation channel in the Stardot Discord Server before it's too late and the data's gone forever.
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Posted by Andrew Poole on 09:00, 26/12/2020
| Acorn, Demo scene, Emulation, Hardware, Programming, Retro, RISC OS, Video
What better way to spend your free time this Christmas while we're not allowed to go anywhere than to sit back, relax and enjoy some interesting presentations on a variety of Acorn and RISC OS topics? Since 2014, ABug - the Acorn and BBC Micro User Group - have been holding regular events featuring talks on a wide range of topics relating to Acorn and RISC OS computers, both as in-person events and more recently as virtual events. We've selected a few of our favourites in this article, but the ABug website has a lot more talks available to choose from.
Continue reading "Pass the time this Christmas with a selection of RISC OS and BBC Micro talks"
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