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The Icon Bar: General: 3d human figure creation
 
  3d human figure creation
  andrew (23:01 5/3/2001)
   (09:32 6/3/2001)
     (13:22 6/3/2001)
       (10:17 19/11/2001)
         (13:20 19/11/2001)
           (10:03 21/11/2001)
             (13:58 15/6/2002)
               (10:48 22/11/2001)
         (15:00 28/11/2001)
 
andrew Message #5417, posted at 23:01, 5/3/2001
Unregistered user Is anybody able to tell me how professional or other 3d artists draw human figures. I think there have probably been tutorials on the internet or in magazines but does anybody know the strategy taken / basics in the creation?
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johnstlr Message #5418, posted at 09:32, 6/3/2001, in reply to message #5417
Unregistered user *phew* Finally found it - I knew I'd seen something on flipcode at one point.

A very, very basic explanation can be found at

http://www.flipcode.com/cgi-bin/knowledge.cgi?showunit=56

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andrew Message #5419, posted at 13:22, 6/3/2001, in reply to message #5418
Unregistered user Thanks yet again Lee :-)
I thought there'd be something on flipcode and i was going to have a look so thanks v.much for finding this.

Andrew

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johnstlr Message #5420, posted at 10:17, 19/11/2001, in reply to message #5419
Unregistered user There is also now a tutorial on flipcode for creating a simple spaceship. Ok it uses 3D Max but it should be usable if you have the top model manual to hand.

http://www.flipcode.com/tutorials/spaceship/

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andrew Message #5421, posted at 13:20, 19/11/2001, in reply to message #5420
Unregistered user Cheers Lee.
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andrew Message #5422, posted at 10:03, 21/11/2001, in reply to message #5421
Unregistered user Do you notice how they flatten the object and then export it directly to 'Photoshop' to paint it directly?
In Topmodel one would have to create textures indivdidually for grouped polygons I would think in a bitmap package and then import them to !TopResource. i'm not sure if this would be much more difficult though.

[Edited by andrew at 10:04, 21/11/2001]
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andrew Message #5424, posted at 10:48, 22/11/2001, in reply to message #5423
Unregistered user The export of the mesh is not something Topmodel does afaik but I'm not sure how useful it would be as you have to flatten the model first. Seems like undoing your work?
As for managing a triangle, at least you can plot/sort/shade them in ARM!!!
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Loris Message #5425, posted at 15:00, 28/11/2001, in reply to message #5420
Unregistered user There was recently a whole section about this on Gamasutra:
"Character Design and animation"
http://www.gamasutra.com/resource_guide/20011119/index.shtml
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johnstlr Message #5423, posted at 13:58, 15/6/2002, in reply to message #5422
Unregistered user I wouldn't have a clue - it's obvious from some of your latest stuff that you know Top Model far better than I do. I can manage a triangle these days wink
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The Icon Bar: General: 3d human figure creation