log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Latest hardware upgrade from RISCOSbits (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
- RISC OS London Show Report 2024 (News:1)
- RISC OS London Show 2024 - pictures (News:2)
- RISC OS London Show 2024 - Notes from the talks (News:)
- RPCEmu 0.9.5 (Gen:2)
- Late breaking news from RISCOSbits (News:)
- ROD updates RISC OS Direct release (News:)
- What will R-Comp be showing N.Ex.T? (News:)
Related articles
- Wakefield 2003 - the preview
- Arculator updated to add A4 emulation and more podule support
- Book: Acorn - A World in Pixels
- Games news
- Newsround
- Oldschool Reviews - Burn 'Out
- Retro Reunited and Acorn World 2009
- Right On Commander!
- Happy Birthday from Acorn Arcade!
- Oldschool Reviews - LASER
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
The Icon Bar: News and features: Game over for music pioneer
 

Game over for music pioneer

Posted by Phil Mellor on 14:15, 5/3/2007 | , ,
 
Gaming musician and soundsmith Richard Joseph died yesterday aged 53. He was diagnosed with lung cancer earlier this year. The BAFTA award winner worked on the music and sound effects for many games which were later ported to the Archimedes, including Cannon Fodder, Sensible Soccer, The Chaos Engine, Magic Pockets, and Gods.
 
Joseph was one of the pioneers of games audio, with his compositions noted for featuring contemporary pop artists (such as Betty Boo in Magic Pockets) and using interactive music (The Chaos Engine) that adapted according to the gameplay.
 
Source: gamesindustry.biz
Wikipedia article

 
  Game over for music pioneer
  ad (12:16 6/3/2007)
  SimonC (13:31 6/3/2007)
    ad (14:47 6/3/2007)
      Wrath (16:38 16/3/2007)
 
Andrew Duffell Message #99564, posted by ad at 12:16, 6/3/2007

Posts: 3262
I always liked how the music changed in Cannon Fodder when being attacked or mounting an attack. It was one of the better examples of music in games.
  ^[ Log in to reply ]
 
Simon Challands Message #99570, posted by SimonC at 13:31, 6/3/2007, in reply to message #99564
Elite
Right on, Commander!

Posts: 398
I don't remember any in-game music in Cannon Fodder at all, just the title and inter-level stuff.

Some day I must have another go at trying to complete that.
  ^[ Log in to reply ]
 
Andrew Duffell Message #99575, posted by ad at 14:47, 6/3/2007, in reply to message #99570

Posts: 3262
I don't remember any in-game music in Cannon Fodder at all, just the title and inter-level stuff.

Some day I must have another go at trying to complete that.
Yes. hours of fun. I never completed it, but I did used to know the cheat that allowed you to skip to any level. The latter levels were rather fun.

Thinking about it, TEK1608, and Cannon Fodder have a lot of similarities.
  ^[ Log in to reply ]
 
Nathan Message #100119, posted by Wrath at 16:38, 16/3/2007, in reply to message #99575
Member
Posts: 155
I'm quite shocked, his music techniques were amazing and caused us quite a headache when re-constructing the music for the RO version of Chaos Engine.

One of my heros. Rest in peace Richard.
  ^[ Log in to reply ]
 

The Icon Bar: News and features: Game over for music pioneer